Roadmap
We can't give exact dates on this stuff, but here's what we're currently working on, and what's on the near horizon.
Public Beta 1
We've currently completed work on public beta one.Engine: Full games can be built entirely in the engine and submitted to the Windows Phone's app store.
Designer: Games can be made completely in designer (though there may be some rough edges).
Platform: Windows Phone 7
Platform: PC
Status: COMPLETE
v1.00
We're working now on this!Engine: Performance improvements on device
Engine: Clean up / optimize renderer
Engine: Raycasting API for script
Designer: Custom loading screens 100% working on device
Designer: Better undo/redo support
Platform: Silverlight
Status: IN PROGRESS
v1.1
Some things we're seriously considering doing next.Engine: Performance improvements on device
Platform: iOS
Platform: Android
Vague future
These are user stories that have a good chance of getting slotted into a sprint soon.Designer: ISO maps
Platform: Xbox 360
Designer: Waypoint-based paths for things to follow
Designer: Scriptable transitions between scenes (fade to black, wipe left, etc).
Our sprints are generally 3 weeks long, but every so often we'll do (slightly) smaller or larger ones, as features / holidays demand. After each sprint we do 1 week of QA, and then release. It may take any number of sprints to fulfill the requirements for any given version; it's not like v1.0 is one sprint and v1.1 is the next (though that would be nice!)
What this all means is that there will be a new update every month or so.
Not all features planned may make any particular sprint - there might be horrific bugs, or there might be things that we realize we should probably do first. What you're seeing here is a summary of our internal planning process. We try to plan our best, but we never let the plan bully the tech - good design and clean code are the ultimate priorities, and the plan/release schedule is beholden to them. It is ready when it's ready.
Finally, and this is probably pointing out the obvious, but - the more subscriptions we get, the more we can spend on development, and the faster it'll be ready. So, if you like what you see, please purchase a subscription!
